Over the next three weeks we are building, and testing the user experience and user interface design for the app.
Goals:
• To develop a hi-fidelity prototype of their mobile application
• To test the prototype with users in order to fix any potential points of friction before the design goes into development
Programs used
• Interactive prototype (Figma and potentially also Protopie)
• Usability testing (Maze, Zoom, Google Meets)
Aspects to Consider
• The activist must be able to clearly find all information about the various projects so they can identify if it aligns with their values and if they have the resources to carry it out
• The activist must have clear instructions on how to carry out the video so the reviewing process is clear and legitimate
• The activist must understand that the incentives increase as they complete more steps in the project
• The validator must understand the impact of their actions in order to motivate them to keep contributing to the community
• Elements of gamification, with an emphasis on status and education, should be implemented
• The onboarding experience should be informative and also get users excited about the benefit it can bring to them and their communities
Deliverables
• Hi-fidelity Prototype and wireframes
• Style Guide
• Insights regarding usability testing and user feedback
Scope
• September 27 to October 1: Design of lo-fi wireframes, and execution of a first round of moderated and unmoderated usability testing
• October 3 to October 7: Iterations based on usability testing, development of hi-fidelity prototype, including development of style guide; second round of usability testing; further iterations based on usability testing.
• Should there be a need for further testing and iterations, there is a possibility to extend into the week of October 10-14.
Approach/Process:
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Empathize & Define: Already done in developing the project concept
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Ideate:
• Sketches
• Wireframes
• User flows -
Prototype:
• Multiple prototype iterations
• An interactive prototype (Figma) -
Test:
• Evidence of user testing and results
• Evidence of implementation of user testing results or a plan for how to implement the results. -
Presentation:
• Discuss process and recommendations
• Discuss design decisions and iterations